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Streaming

Streaming means the ability of media to be viewed at the same time as it is being downloaded. The key benefit of streamed assets is that the user does not need to wait until the entire file has been obtained before they can inspect it. There are two basic varieties of media streaming: live and archived. Live streaming involves capturing the output from a camera or other digital source and relaying it to users in real-time as an event takes place. Archived streaming takes assets that have already been digitised. Streaming takes on particular significance when dealing with dynamic time based media such as audio or video and is (to a greater extent) essential for a Video Digital Asset Management system. There are a variety of media streaming protocols in widespread use, including FLV (Flash Video), Real Time Streaming Protocol (RTSP) and 3GP (for delivery to mobile devices).

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Version History for Streaming

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Current Version (1)
Created by Ralph Windsor on 02/07/2013 at 13:55


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